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- Walkthrough
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- [Adrienne in reception hall]
-
- Here you will find a complete, highly abbreviated, no nonsense
- walkthrough for Phantasmagoria that incorporates only those moves
- absolutely essential for completing the game successfully. Alternative
- methods of resolution for certain gameplay situations with multiple
- solutions are not discussed. By carefully following these brief
- instructions, you will miss out on many plot enhancing scenes and events,
- but, for those gamers who are pressed for time, this is the way to go. An
- assumption that you are somewhat familiar with the names of all the
- rooms, locations, and characters has been made. Novice players may want
- to read the Gameplay page should anything mentioned here seem unfamiliar.
- If your Web browser supports such a capability, you will hear a MIDI file
- playing in the background that is identical to one of the tunes from the
- player piano in the main reception hall of the Carnovasch mansion.
-
- Download the background MIDI music (in ZIP format).
-
-
-
- --------------------------------------
-
- [Letter opener]
-
- [Realtor's office]
-
- Chapter One
-
- Exit kitchen. Enter reception hall. Try to open huge ornate
- blue-green doors. Exit house via front doors. Click on nearby BMW
- to drive to town (Nipawomsett). Enter realtor's office. Talk to
- realtor. Get key from filing cabinet. Return to house. Go to
- hallway off reception hall. Use key on locked doors at end of
- hallway. Enter library. Go to desk. Pick up and carefully examine
- black figurine in pop-up window which will reveal it to be a
- letter opener. Examine fireplace twice. Use letter opener on
- fireplace. Enter chapel. Remove Bible from wooden box on altar.
- Open box.
-
- [General store]
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- Chapter Two
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- Open bedroom dresser drawers. Get five dollar bill. Go to town.
- Enter General Store. Talk to clerk. Give five dollar bill to
- clerk. Return to house. Enter carriage house/barn located near
- parked car. Examine cooking implements near barn fireplace. Give
- drain cleaner to Don. Knock on door to darkroom on second floor
- of mansion.
-
- [Tower room]
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- Chapter Three
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- Enter house. Go to dining room. Pick up fireplace poker. Enter
- kitchen. Get matches from drawers. Open door to kitchen pantry.
- Turn on light. Examine rug. Use fireplace poker on trapdoor. Try
- to go downstairs. Use matches on Adrienne. Get hammer from
- cellar. Go to carriage house. Climb ladder. Use pitchfork then
- bare hands on pulley to rescue Harriet. Use hammer on nail in
- hayloft hole. Look at locked door on third floor. Insert nail in
- keyhole. Use fireplace poker to bring fallen key to your side of
- door. Use fallen key on door. Enter tower room. Look out window.
- Pick up and examine book. Go to town. Enter General Store. Go to
- back of store. Get soup bone by clicking on bottom of barrel.
- Walk along path leading away from town in carpark. Give soup bone
- to dog before opening gate. Knock on door. Give book to
- housekeeper. Talk to Malcolm. Return to house.
-
- [Telescope]
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- Chapter Four
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- If you began the game at this chapter, look out tower room
- window. Talk to Harriet in reception hall. Exit house via back
- door. Talk to Cyrus. Enter house via back door. Return to back
- garden and talk to Cyrus again. Follow Cyrus to washed out path
- (tip: you need to cross the garden bridge and pass the entryway
- to the crypt). Cross new tree trunk bridge. Pick up lenspiece
- from path. Examine telescope. Use lenspiece on telescope and look
- through it to discover new room next to tower room. Return to
- house. Go to tower room landing. Use hammer on wooden wall. Enter
- new room (attic). Go to reception hall.
-
- [Secret passage]
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- Chapter Five
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- Go to reception hall. Attend seance in carriage house. Go to
- conservatory on third floor opposite Adrienne and Don's bedroom.
- Examine dragon lantern. Investigate dragon lantern projection on
- wall. Enter secret passages. Use lifts to descend two floors.
- Enter chapel. Find opposite secret door in chapel. Find secret
- entrance to theatre from passages. Exit theatre via main doors.
-
- [Photo of Carno and Malcolm]
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- Chapter Six
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- Go to theatre. Enter makeup room. Get picture of Carno and
- Malcolm from wardrobe. Go to town. Give picture to Malcolm's
- housekeeper. Talk to Malcolm. Return to house. Talk to phone man
- in reception hall.
-
- [Finding of snowman]
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- Chapter Seven
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- Go to nursery on third floor. Pick up glass shard. Go to
- theatre's makeup room. Examine Don's jacket and get snowman
- Christmas ornament. Go to chapel. Enter secret passage to crypt.
- Pick up rosary beads from Marie's sarcophagus. Enter darkroom.
- Use nearby drain cleaner on Don. Quickly grab spellbook from
- table. Give snowman to Don. Pull blade release lever (Note: you
- must kill Don if you want to win the game). Run to secret
- passages via panel discovered in chapter five. Flee down stone
- side passage. Click on water pipe as close to left hand side of
- screen as possible. Bar summoning chamber door. Place spellbook
- on altar. Find talisman on Carno's nearby corpse. Place talisman
- on spellbook. Use glass shard on Adrienne to provide blood. Place
- rosary beads on spellbook and breathe a huge sigh of relief!
-
- [Large red dot]
-
- Now that you know what you have to do, play Phantasmagoria again a few
- times, slowly exploring its various environments and interacting with all
- encountered characters. Remember, the contents and events of each game
- location may change between and even within the individual chapters. If
- you require further assistance, click on the "Official Hintkeeper"
- component of the user interface, or, even better, read the other pages of
- this review. Seekers of thrilling action should check out the Losing
- Scenarios section, while those who prefer a longer exposition of the
- storyline are directed to the Plot Synopsis. As a last resort, please
- visit the Cheats and Easter Eggs and Strategy Guides pages.
-
- [Blue marble line]
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- [Phantasmagoria button]
-
- Contents
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- Title - Introduction - Gameplay - Plot Synopsis - Sound and Visual Effects
- - Main Characters - Censorship Issues - Miscellanea
-
- < Phantasmagoria 2 Overview Website >
-
- [ Frames view | Comments? | Exit frames ]
-
- [Phantasmagoria button] ⌐ Anthony Larme 1998 [Phantasmagoria button]
- (larme@bit.net.au)
-
- http://www.ozemail.com.au/~larme/phwalk.html
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